Description
This is a list of all open source mods I've made. Collectively, the mods have amassed over 8,000 unique downloads and over 150 endorsements on Nexus Mods. For updated numbers you can see my
nexus mod page
.
Currently, this list includes mods I've made for
Daggerfall Unity
and
OpenMW
.
Examples of fullfilled feature requests, bug fixes and more details for each mod can be found by going to the mod's Nexus Mod page, which each section has a link to.
Place Stacks

Program: OpenMW
Language: Lua
Game: Morrowind
Independent Project
Place stacks was inspired by Valheim's place stacks mechanic. It lets the player quickly deposit stacks of items from their inventory to the container if the container already has 1 of those items.
This was my first project making anything with Lua and I'm happy with how fast I got used to the langauge and the OpenMW API. I made this mod because I had just been playing Valheim before Morrowind, and I got so used to just placing items quickly into containers like that game allowed. So, naturally, I brought that mechanic into this game.
Map Hours

Program: Unity
Language: C#
Game: Daggerfall
Independent Project
Shows information about buildings in the map including opening/closing times and building quality.
My most recent and currently my most popular mod. I made this because I hated riding to a store only to find it closed. I wished I could just pull up the map and see it's opening/closing time by hovering over it. This quality of life mod proved useful to many others, and I ended up adding more features from requests made by other players.
Better Riding View

Program: Unity
Language: C#
Game: Daggerfall
Independent Project
Provides a better and customizable view when riding a horse/cart.
I made this mod because when you are on a horse, the horse sprite stays in the middle of the screen at all times and this made it really unimmersive for me. Instead, I wanted the horse to always stay level with the ground despite looking up/down. This mod provided this and more. Later on, I added more features such as compatibility with popular mods which were not even compatible with each other until I examined their code and implemented my own fixes.
Remember Transport Mode

Program: Unity
Language: C#
Game: Daggerfall
Independent Project
When exiting an interior location, this mod will automatically set the player's transport mode to what it was when they entered it.
I made this mod because anytime you enter/exit a location in Dafferfall, it automatically sets your transport mode to feet, and you would have to open up a menu to set to horse or cart when you go outside. With this mod, this is done for you to whatever it was when you entered an interior location.